Tag: rules

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  • Campaign Houserules

    I will attempt to keep houserules to a minimum, using standard 4e rules as errated by WotC. All houserules are 'experimental' and can be changed during the campaign. [[Character Creation]]   *Minion Boosts * Minions are not all one-hit: some …

  • Character Creation

    Only use races & classes from a published WotC source - PHB, Essentials, etc. If you really have your heart set on something from a third party, you can bring it to me, but I'm not sure there's anything suitable that can't be dealt with already. Note that …

  • Leyroads

    One of the elements holding the Empire together are the leyroads; created and sustained by special rituals, the magic of a leyroad allows faster travel, and empowers creatures so that they can carry much greater burdens than normal. Maintaining and …

  • Guns

    Pistols and Muskets are considered Simple Ranged Weapons for purposes of powers, feats, class features, and other rules. Rifles are Military Ranged Weapons. There are three kinds of guns: *Pistol* Simple one-handed ranged weapon Cost: 35 …

  • Hidden Club

    Copied from the WotC D&D Forums "The Rules Of Hidden Club":http://community.wizards.com/go/thread/view/75882/25474357/The_Rules_Of_Hidden_Club:__Targeting_things_you_cant_see_in_DD. Things you can't see and things you can't find, in D&D. …